Author Topic: Support: eXtreme+ v2.7 (including fixpack)  (Read 9406 times)

Offline verguesa

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Re: Support: eXtreme+ v2.7 (including fixpack)
« Reply #90 on: October 03, 2011, 02:59:19 pm »
******* script runtime error *******
removed entity is not an entity: (file 'extreme/_ex_sprintsystem.gsc', line 485)
  self.ex_headmarker stoploopsound();
       *
started from:
(file 'extreme/_ex_sprintsystem.gsc', line 481)
 else wait( [[level.ex_fpstime]](4) );
      *
************************************

******* script runtime error *******
removed entity is not an entity: (file 'extreme/_ex_sprintsystem.gsc', line 487)
  self.ex_headmarker playsound("sprintover");
       *
started from:
(file 'extreme/_ex_sprintsystem.gsc', line 481)
 else wait( [[level.ex_fpstime]](4) );
      *
************************************

******* script runtime error *******
removed entity is not an entity: (file 'extreme/_ex_sprintsystem.gsc', line 485)
  self.ex_headmarker stoploopsound();
       *
started from:
(file 'extreme/_ex_sprintsystem.gsc', line 481)
 else wait( [[level.ex_fpstime]](4) );
      *
************************************

******* script runtime error *******
removed entity is not an entity: (file 'extreme/_ex_sprintsystem.gsc', line 487)
  self.ex_headmarker playsound("sprintover");
       *
started from:
(file 'extreme/_ex_sprintsystem.gsc', line 481)
 else wait( [[level.ex_fpstime]](4) );
      *
************************************

Offline {NADF}Geronimo

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Re: Support: eXtreme+ v2.7 (including fixpack)
« Reply #91 on: October 03, 2011, 05:49:14 pm »
I can confirm the script compile errors from verguesa.

I had the same in my logfile.

I have tried the following "fix", but can't confirm right now, if it's will be fixing it. I can't reproduce the issue.

Code: [Select]
function: sprintSound()
...
if(isPlayer(self))
{
self.ex_sprintreco = false;
//******************************************************************************
                       //Sprint headmarker Fix
//******************************************************************************
if (isDefined(self.ex_headmarker))
{
self.ex_headmarker stoploopsound();
self.ex_headmarker playsound("sprintover");
}
//******************************************************************************
}
...

Regards,
{NADF} Geronimo

Offline PatmanSan

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Re: Support: eXtreme+ v2.7 (including fixpack)
« Reply #92 on: October 04, 2011, 07:29:46 am »
What kind of _ex_sprintsystem.gsc are you using? I see errors on line 485 and 487, but the 2.7 _ex_sprintsystem.gsc only has 408 lines.

The thread should die when the player is killed, but I know from experience that wait statements can interfere with the "endon". The loopsound is stopped from the clean-up code in _ex_hud.gsc, so it's perfectly safe to kill the thread when we detect that the player died.

I will do some testing.

Offline {NADF}Geronimo

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Re: Support: eXtreme+ v2.7 (including fixpack)
« Reply #93 on: October 04, 2011, 05:08:58 pm »
Quote from: "PatmanSan";p="38336"
What kind of _ex_sprintsystem.gsc are you using? I see errors on line 485 and 487, but the 2.7 _ex_sprintsystem.gsc only has 408 lines.

The thread should die when the player is killed, but I know from experience that wait statements can interfere with the "endon". The loopsound is stopped from the clean-up code in _ex_hud.gsc, so it's perfectly safe to kill the thread when we detect that the player died.

I will do some testing.

I have the 2.7 sprintsystem file. I have not checked the line-number on that post.
But i have this error too.  I think to remember, that it was in 2.6 already too - this compile error.

Offline PatmanSan

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Re: Support: eXtreme+ v2.7 (including fixpack)
« Reply #94 on: October 06, 2011, 06:47:21 pm »
Quick Setup Guide PDF for 2.7 available for download in the 2.7 release announcement thread (first post for link).
It is not finished yet, but it's better to have something than nothing at all.

It's almost 100 pages, so I might have to change its name soon  :D

Offline PatmanSan

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Re: Support: eXtreme+ v2.7 (including fixpack)
« Reply #95 on: December 07, 2011, 09:05:16 am »
Fixpack updated (fix 44, 45 and 46; improvement 47).