Hi Pat!
I think the following player-threads are not "save" enough:
a)
File: _main.gsc
eAttacker thread turretAbuse(sWeapon);
turretAbuse(sWeapon)
{
missing: self endon("disconnect");
b)
File: _main.gsc
self thread suicideBomb(eAttacker);
suicideBomb(eAttacker)
{
missing: self endon("disconnect");
c)
File: _quickmessages.gsc
quickresponseslib(response)
{
missing: self endon("disconnect");
d)
File: _quickmessages.gsc
quickresponsesft(response)
{
missing: self endon("disconnect");
e)
File: _quickmessages.gsc
doQuickMessage(soundalias, saytext, changeicon)
{
missing: self endon("disconnect");
e)
File: _objpoints.gsc
clearPlayerObjpoints()
{
missing: self endon("disconnect");