Author Topic: eXtreme 2.7: Bug-Report 2: Player-Threads  (Read 143 times)

Offline {NADF}Geronimo

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eXtreme 2.7: Bug-Report 2: Player-Threads
« on: July 16, 2011, 09:21:54 am »
Hi Pat!

I think the following player-threads are not "save" enough:

a)
Code: [Select]
File: _main.gsc
eAttacker thread turretAbuse(sWeapon);
turretAbuse(sWeapon)
{
missing: self endon("disconnect");

b)
Code: [Select]
File: _main.gsc
self thread suicideBomb(eAttacker);
suicideBomb(eAttacker)
{
missing: self endon("disconnect");

c)
Code: [Select]
File: _quickmessages.gsc
quickresponseslib(response)
{
missing: self endon("disconnect");

d)
Code: [Select]
File: _quickmessages.gsc
quickresponsesft(response)
{
missing: self endon("disconnect");

e)
Code: [Select]
File: _quickmessages.gsc
doQuickMessage(soundalias, saytext, changeicon)
{
missing: self endon("disconnect");

e)
Code: [Select]
File: _objpoints.gsc
clearPlayerObjpoints()
{
missing: self endon("disconnect");

Offline PatmanSan

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Re: eXtreme 2.7: Bug-Report 2: Player-Threads
« Reply #1 on: July 16, 2011, 10:19:22 am »
Safe is good, so I added them. Thanks.