Hi Pat:
old code used in "Remove Campers":
File: _ex_camper.gsc
removeCampers()
{
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++)
{
if(isPlayer(players[i]) && isDefined(players[i].ex_objnum))
players[i] removeCamper();
}
}
Remove: players = getentarray("player", "classname");
add: players = level.players;