HI Pat!
It's me again, to let you check another part of the source code
File: _friendicons.gsc
Started in: onPlayerSpawned()
It is called a thread: self thread showFriendIcon();
But the thread has no "endon XXX", so it could run without dieying.
showFriendIcon()
{
if(level.drawfriend)
{
if(level.ex_ranksystem)
{
self.headicon = self thread extreme\_ex_ranksystem::getHeadIcon();
self.headiconteam = self.pers["team"];
}
else
{
if(self.pers["team"] == "allies")
{
self.headicon = game["headicon_allies"];
self.headiconteam = "allies";
}
else
{
self.headicon = game["headicon_axis"];
self.headiconteam = "axis";
}
}
}
else
{
self.headicon = "";
self.headiconteam = "";
}
}
Please confirm, if it's a bug or not. Thanks a lot!
Regards,
{NADF}Geronimo