Author Topic: sv_fps 20  (Read 1320 times)

Offline kYMERA

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sv_fps 20
« on: November 30, 2011, 03:48:16 pm »
Hi.
Do you know this command?
If I set this @30 the ping of all players are less than when sv_fps are 20.
It can be a problem for mod?

Offline ReaKtor

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Re: sv_fps 20
« Reply #1 on: December 01, 2011, 02:24:27 pm »
Set it to 20. The mod used to be sensitive to sv_fps more than 20. Sv_fps of 30 used to cause timing errors. Probably still does. Like the timing for setting tripwires.

I have set it to 15 to try to get more players on a bandwidth limited connection. That works.

//

Offline {NADF}Geronimo

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Re: sv_fps 20
« Reply #2 on: December 03, 2011, 09:02:03 am »
We had tried it with 40 and 30 on our server.
There were more complains about "lagg" when this settings were changed.
20 is the best value, but at least just on our server.

The mod itself support the the change of this value.
For example:
wait( [[level.ex_fpstime]](1) );

With that value of level.ex_fpstime the mod calculating the speed depends on the fps. But if you changed some part of your own
or you playing some custom maps, that it makes conflict as all custom maps used only wait(1); The timing there can be destroyed.
We have not noticed any timing problem on our server when we tested this value (stock maps).

Regards,
{NADF} Geronimo