Author Topic: Some suggestion(s)  (Read 1158 times)

Offline gadjex

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Some suggestion(s)
« on: November 13, 2007, 12:27:50 pm »
Here is something I would like to see in a mod:

• Player joins and chooses team
• Player chooses primary and secondary weapons (set player model depending on primary weapon choices and team choices)
• Player chooses perks 1, 2 & 3 (disabled perks not shown) or chooses predefined set(s) of perks
• In Game Ranking system set up to earn more nades, special nades, ammo, and airstrikes for kills or score.

Just a suggestion. :)

Offline FlatLiner

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Re: Some suggestion(s)
« Reply #1 on: November 13, 2007, 02:00:05 pm »
Quote from: "gadjex"
Here is something I would like to see in a mod:

• Player joins and chooses team
• Player chooses primary and secondary weapons (set player model depending on primary weapon choices and team choices)
• Player chooses perks 1, 2 & 3 (disabled perks not shown) or chooses predefined set(s) of perks
Just a suggestion. :)


nice idea

i removed the airstikes lol

Offline FlatLiner

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Some suggestion(s)
« Reply #2 on: November 14, 2007, 05:39:22 pm »
Player chooses perks 1, 2 & 3 (disabled perks not shown) or chooses predefined set(s) of perks


this can be done easy


i played with configs on a modded server


//******************************************************************************
// limits the number of players that can choose each class type
//******************************************************************************
set class_assault_limit            99
set class_specops_limit            99
set class_heavygunner_limit         99
set class_demolitions_limit         99
set class_sniper_limit            99

//******************************************************************************
// perks
//******************************************************************************
set perk_allow_specialty_parabolic      0
set perk_allow_specialty_gpsjammer      0
set perk_allow_specialty_holdbreath      0
set perk_allow_specialty_quieter      0
set perk_allow_specialty_longersprint      0
set perk_allow_specialty_detectexplosive   0
set perk_allow_specialty_explosivedamage   0
set perk_allow_specialty_pistoldeath      0
set perk_allow_specialty_grenadepulldeath   0
set perk_allow_specialty_bulletdamage      0
set perk_allow_specialty_bulletpenetration   0
set perk_allow_specialty_bulletaccuracy      0
set perk_allow_specialty_rof         0
set perk_allow_specialty_fastreload      1
set perk_allow_specialty_extraammo      1
set perk_allow_specialty_armorvest      0
set perk_allow_specialty_fraggrenade      0
set perk_allow_specialty_specialgrenade      0
set perk_allow_c4_mp            0
set perk_allow_claymore_mp         0
set perk_allow_rpg_mp            0

//******************************************************************************
// assault class default loadout
//******************************************************************************
set class_assault_primary          m16
set class_assault_primary_attachment       silencer
set class_assault_secondary          deserteaglegold
set class_assault_secondary_attachment            none
set class_assault_perk1          specialty_extraammo
set class_assault_perk2          specialty_fastreload
set class_assault_perk3          specialty_quieter
set class_assault_grenade          concussion_grenade
set class_assault_camo                  camo_none
set class_assault_frags          1
set class_assault_special          0

//******************************************************************************
// specops class default loadout
//******************************************************************************
set class_specops_primary          mp5
set class_specops_primary_attachment       silencer
set class_specops_secondary          deserteaglegold
set class_specops_secondary_attachment       silencer
set class_specops_perk1          specialty_extraammo
set class_specops_perk2          specialty_fastreload
set class_specops_perk3          specialty_quieter
set class_specops_grenade          concussion_grenade
set class_specops_camo             camo_none
set class_specops_frags          1
set class_specops_special          0

//******************************************************************************
// heavygunner class default loadout
//******************************************************************************
set class_heavygunner_primary          saw
set class_heavygunner_primary_attachment    none
set class_heavygunner_secondary       deserteaglegold
set class_heavygunner_secondary_attachment    silencer
set class_heavygunner_perk1          specialty_extraammo
set class_heavygunner_perk2          specialty_fastreload
set class_heavygunner_perk3          specialty_quieter
set class_heavygunner_grenade          concussion_grenade
set class_heavygunner_camo          camo_none
set class_heavygunner_frags          1
set class_heavygunner_special          0

//******************************************************************************
// demolitions class default loadout
//******************************************************************************
set class_demolitions_primary          winchester1200
set class_demolitions_primary_attachment    none
set class_demolitions_secondary       deserteaglegold
set class_demolitions_secondary_attachment    silencer
set class_demolitions_perk1          specialty_extraammo
set class_demolitions_perk2          specialty_fastreload
set class_demolitions_perk3          specialty_quieter
set class_demolitions_grenade          concussion_grenade
set class_demolitions_camo          camo_none
set class_demolitions_frags          1
set class_demolitions_special          0

//******************************************************************************
// sniper class default loadout
//******************************************************************************
set class_sniper_primary          m40a3
set class_sniper_primary_attachment       none
set class_sniper_secondary          deserteaglegold
set class_sniper_secondary_attachment       silencer
set class_sniper_perk1             specialty_extraammo
set class_sniper_perk2             specialty_fastreload
set class_sniper_perk3             specialty_quieter
set class_sniper_grenade          concussion_grenade
set class_sniper_camo             camo_none
set class_sniper_frags             1
set class_sniper_special          0

set class_assault_movespeed         0.95
set class_specops_movespeed         1.00
set class_heavygunner_movespeed              0.875
set class_demolitions_movespeed         1.00
set class_sniper_movespeed         1.00

set scr_enable_nightvision                      0
set scr_enable_music                            0
set scr_enable_hiticon                          1

Offline Joker{eXtreme}

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Some suggestion(s)
« Reply #3 on: November 14, 2007, 06:32:12 pm »
The KEY word here, that I think 98% of the COD4 population are missing is the word

"MODDED"

Using the Mods/fs_game folder

If anyone rips apart the GSC's like I have, you soon understand -- everything is set to ON by default.  Where we have always been use to things being OFF by default ;)

Offline FlatLiner

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Some suggestion(s)
« Reply #4 on: November 15, 2007, 04:03:51 am »
yup joker thats why i put "i played with configs on a modded server "